| ala-format.txt | description of the .ala file format |
| alapatch.c | .ala commandline patcher |
| alapatchgui.exe | binary for the GUI .ala patcher by jiji |
| asciitbl.txt | ascii table |
| asciitbl2.txt | ascii to shift-jis table |
| ayashii.bmp | ayashii gamesubs bootlogo |
| byteorder.h | required header for alapatch.c |
| charahack.txt | info on chara hacking |
| compileall.bat | recompile all sourcecode |
| convfont.txt | shift-jis to font-index table |
| data/ | where data.dat gets dumped/read from |
| data-mod/ | location to store modified bmps |
| data.bak | backup of data.dat |
| data.dat | current working copy of data.dat |
| dte-ref.dat | currently generated DTE reference |
| dte-ref2.dat | last generated DTE reference |
| eccfmt.txt | info on cd-rom ECC |
| iso-info.txt | info on cd-rom ISO filesystem |
| make-steps.txt | how to generate a patch (also summarized above) |
| makebackup.bat | backup sourcecode to floppy disk |
| mf-audio* | mfaudio, ps2 audio conversion tool |
| patchend.txt | end of patch text |
| ps2boot.txt | ps2 bootsector info by loser |
| pucelle-asciitbl.c | ascii table generator |
| pucelle-auxtrans.txt | auxiliary translations for graphics |
| pucelle-backup.cue | cuefile to load the original ISO |
| pucelle-bannercombine.cpp | combine the split location banners |
| pucelle-bannersplit.cpp | split the combined location banners |
| pucelle-bmp2dat.cpp | convert BMPs into game-data |
| pucelle-charahack.cpp | hack the character stats (start/char.dat) |
| pucelle-dat2bmp.cpp | convert game-data into BMPs |
| pucelle-datdump.cpp | dump the data.dat resourcefile to data/ |
| pucelle-datgen.cpp | generate the data.dat file, importing new data |
| pucelle-dump.cpp | dump the script to "pucelle-orig.txt" |
| pucelle-insert.cpp | generate the script from "pucelle.txt" into data/talk2.dat |
| pucelle-monstertext.c | generate the english monster text |
| pucelle-orig.txt | original japanese script |
| pucelle-patch.cpp | generate pucelle.bin and pucelle.ala |
| pucelle-sjistbl.c | generate the shift-jis table |
| pucelle-snddump.cpp | dump the music/sounds (see the sourcecode for info) |
| pucelle-startdump.cpp | dump data/start.dat resourcefile to start/ |
| pucelle-startgen.cpp | generate data/start2.dat from start/*, importing new files |
| pucelle.bak | the original ISO |
| pucelle.bin | the generated ISO |
| pucelle.cue | cuefile for generated ISO |
| pucelle.txt | scriptfile |
| restore.bat | restore files from original files to start generation process over |
| sector.bak | backup of sector.h |
| sector.h | current generated sector.h |
| shiftjis.txt | shift-jis table |
| slps_201.65 | currently generated slps_201.65 (executable code) |
| slps_201.bak | backup of slps_201.65 |
| sound/ | contains snd.pak |
| sound-mod/ | directory to contain dumped music/sounds |
| start/ | directory to contain start.dat dumped data |
| system/ | directory that contains PS2 I/O and system code |
| system.cnf | PS2 boot-information |
| tmp.bmp | temporary place for bootlogo operations |
| translated-bmp.rar | translated BMPs to put into data-mod |
| usedsjis.txt | sjis codes actually used ingame |