La Pucelle Disc 1 English Patch v1.0 by alamone / ayashii gamesubs. English translation (C)2003 alamone. WARNING: THIS PATCH IS NEVER TO BE DISTRIBUTED PREPATCHED OR INCLUDED WITH ISOS. THIS PATCH IS NEVER TO BE SOLD. This patch is provided free of charge and as such, does not carry any warranties, explicit or implied, against possible damage arising from use or misuse. If you do not agree to these conditions, delete NOW. Contents: ---------------------------------------------------------------------- I. Overview of files II. How to apply the patch III. Credits IV. Thanks V. Project History VI. Known Bugs I. Overview of files: ---------------------------------------------------------------------- Binaries: alapatch.exe Win32 patcher (commandline). alapatchgui.exe Win32 patcher, coded by jiji (GUI). pucelle.ala The patch file. readme.txt You are reading it now. Sourcecode: source/ala-format.txt Specification for the .ala format. source/alapatch.c Source code to commandline .ala patcher. source/byteorder.h Required header for alapatch.c. II. How to apply the patch: ---------------------------------------------------------------------- Before getting started, be sure you have the following: 1) La Pucelle CD-ROM Software. Item codes: SLPS-20165 La Pucelle Limited Edition NTSC-J SLPS-20167 La Pucelle Regular Edition NTSC-J You only need one of the above. Both work equally well. 2) CD Burner and blank CD-R media. 3) Playstation 2 with mod-chip. Do NOT ask me how to obtain one. Step 1: Make a backup of the La Pucelle CD-ROM to your hard drive. ---------------------------------------------------------------------- Suitable software to do this includes: * Alcohol 120% http://www.alcohol-software.com/ * CDR-Win http://www.goldenhawk.com/ * Any other software that is able to generate BIN/CUE files. Step 2: Apply the patch to the BIN file. ---------------------------------------------------------------------- * GUI version * Run alapatchgui.exe and select the patch file (pucelle.ala) and the target file (BIN file). - OR - * Commandline version * Make sure the .BIN file is in the same directory as alapatch.exe. (For *nix users, please compile alapatch.c first using GCC.) Assuming the .BIN file is named "pucelle.bin," you can type "alapatch pucelle" and the patcher will begin. After this process finishes, you will end up with 2 new files, which are the patched BIN/CUE files. Step 3: Burn the patched image to CD-R. ---------------------------------------------------------------------- Any CD-R software that is able to burn using BIN/CUE files will work. Select the patched .CUE file (it will have "-patched" appended to the filename) and burn it to a blank CD-R. Insert the CD-R into your mod-chipped PS2 and enjoy. The patch is completed up to Chapter 7 intro. III. Credits: ---------------------------------------------------------------------- alamone project coordination, rom editor/hacker, tool coder, translator, website/pr. http://www.alamone.com/ wNG graphics editor http://www.omake.de/ Website: http://www.ayashii.com/ E-mail : alam@moon.co.jp IV. Thanks to: ---------------------------------------------------------------------- Neill Corlett ECC generation code taken from unecm.c. http://www.lfx.org/~corlett/ jiji Coding the GUI version of alapatch. http://www.namakoteam.com/ loser Information and code for PS2 bootlogo encoding. http://www.internalreality.com/ V. Project history ---------------------------------------------------------------------- 2003/04/27: Disc 1 patch v1.0 released. 2003/01/01: Project started. VI. Known Bugs ---------------------------------------------------------------------- * Whitespace around DTE. This is usually an unavoidable consequence of phrases that take an odd number of letters, which need to be padded with a space at the end. May cause spacing and window issues. * Location banner graphics glitches. Some of these existed even in the original game, but they're usually minor. * Graphics may have problems with alpha masks and smooth edges. This is due to closest color matching when converting back into the game, and graphics edits may not be 100% accurate. * This isn't so much a bug as just me being lazy. If you do over 100000 damage, the damage is shown using the "man" kanji which stands for 10000. You'll never see it in the normal course of the game, but you may see it appear if you try to tackle on Hell. If you find any other bugs, such as overflowing window text, nonsensical dialogue, missing dialogue, etc, please let me know.